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Scp 457 containment breach
Scp 457 containment breach













I can see a fix to this however in that you increase how long it takes for him to lose his fuel, say 1 every 5 seconds instead of 3 so it makes it less of a major need to fight with 049 for bodies. 049 pretty much needs to get as many d-class as he can to be super effective late game if they decide to go after d (which i've noticed most smart 049s do) but adding 457 into the mix then cuts away from his effectiveness. I actually like the idea of this, it's pretty darn neat though there are problems with it in that being, given how big the map is he would just end up dying off either very quickly or wiping out all the d-class and then it becomes a competition between 049 and 457. Spawning more versions of itself creates a greater competition for fuel.īurned corpses cannot be used by Plague Doctor. Getting trapped in a room is almost an instant death sentence. This weapon does not damage any other entity.Ĭan also take 25 damage from water cups ordered from SCP-294.Ībility to continually spawn more versions of itself. This can only be accessed with a Major Scientist, Containment Engineer or O5 Keycard. Has a fire hydrant weapon in it’s containment chamber, which can deal large damage to it, basically instantly destroying it. This uses 50 fuel and the second version spawns with 50 fuel. When on 100 fuel, has the ability to split, spawning a spectator as a second version of itself, with identical stats and abilities. Immunity to all basic weapons (Including Micro-HID) Speed: Faster than human walking speed, but not sprinting speed. Health: 100 fuel (I'll get into that later)ĭamage: 25 damage on hit, then 5 damage per second for 5 seconds (50 damage total)















Scp 457 containment breach