

"You need to listen to their feedback, but also to do what you feel is right." "You need to help your audience," Yudintsev says. The options screen is maddeningly complex, but it shows a willingness to give players what they need to succeed on their own terms. Some players even rely on just a mouse and keyboard. Players can use mouse and keyboard, a flight stick with pedals or a gamepad to play. But the Russian development team has done incredible work with the interface. Playing War Thunder, even at its lowest difficulty setting, is incredibly hard. Wheels and crumpled parts of his tail section went bouncing through a flaming cloud of fuel. The fuselage started a flat spin to the left and he hit the ground hard, like a skipping stone. Sparks scattered over his plane as the right wing broke away. When the moment was perfect, when the angle was just right, I let loose with a short burst from twin machine guns.Ī small cloud of debris, like confetti, fell away behind him. I dropped the flaps and lowered the throttle to match his speed. From above him and just slightly behind he couldn't see me, lost in the superstructure of his canopy. I could see my quarry sliding up underneath my nose, drifting toward my gun sites. The cloud ceiling was high, and I was soon dropping away from it, faster and faster towards the ground. Rolling to my right, the silver wings caught the sunlight. I trimmed the ailerons just a bit to compensate. The engine was loud and seemed as if it might tear the front of the aircraft away with its torque.

In a demo at E3 this past week, my monoplane felt light in the air. Air combat during World War II was not for the faint of heart, and War Thunder makes the experience feel meaningful. I don't think that War Thunder as a whole is going to die as a result of this stupidity, but tier 5 air battles and ESPECIALLY tier 5 and 6 tank battles are feeling the squeeze.Taking the controls of a Curtiss P-36 Hawk feels like stepping back in time. Some of the players who have gotten that high have gotten discouraged and quit (either in protest, or in frustration when they try to get that high in another nation), and thanks to the BRILLIANT economy changes, the new players reaching that level is but a tiny trickle. This is also why tier 6 tank battles are so sparse, I think. What they fail to realize is that this practice is both discouraging new players and strangling those that are already invested. Gaijin continues to stubbornly maintain that reducing the research, prices, or upgrade costs would cause everyone to grind out everything in a week and get them to stop playing. I have a confy sofa and lots of beer.i can wait. Well.as a Tier II player.i can only hope this will make Gaijin ease the upgrade path so more players can get to Tier VI, faster.
